Hello Big City Stories fans! We’re here to update you on recent progress with the game. In the past several weeks our small studio has devoted all our focus to reaching a large, internal milestone. The game is now out
Over the past several weeks we have revealed a great deal about Big City Stories. Switching between planning your city and playing in it comes at the press of a button. The objects system lets you create race tracks or
Without a community, a city is just a collection of buildings and roads. This is why Big City Stories gives you robust social features which make it easy to play with friends, meet new people, and be a part of
Every person who holds public office knows two things: perception is key and appearance changes perception. If your constituents view you as out of touch, you loosen your tie and roll up your sleeves. If they view you as intellectually
While buildings define a city’s skyline, it’s the smaller objects that give a city its character. Cities aren’t just a collection of roads and buildings; they contain all manner of smaller objects like signs, road blocks, landscaping, and art. Inspired
Cities are often described as living beings, exuding personality from their streets. Every block tells a story, each building is a monument to those who designed and built it, and all neighborhoods hold corners to be discovered and remembered. Likewise,
In last week’s feature we spotlighted one of Big City Stories’ main gameplay mechanics: the ability to switch from city planning to third person without a loading screen. We briefly mentioned “activities” that you could engage in at any time.
Now that you know about our newest project, Big City Stories, it’s time to describe how it works, and what the gameplay looks like. Being a mayor is more than kissing babies and driving nice cars in parades. Once you